内容提要:
“Write once, use anywhere” is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.
The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You’ll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.
ISBN:1849695520
年份:2015
总页数:514
语言:English
文件大小:56.51 MB
文件格式:PDF
下载:关注本站公众号(右侧二维码),在 个性化-联系客服 中输入本文链接可获取文件下载链接。